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Luckily, it’s possible to restart a level via the in-game voting system. Additionally, more than once I ran into bugs that made completion of a level impossible. While the online play is mostly stable, I was never able to have a lag-free play session, which led to some frustrating deaths. I had some fun with it, but the real draw is the campaign.Įverything’s not all wine and roses with the co-op, however. It’s so much fun, that even though I needed to turn this review in, I replayed the entire campaign mode in one sitting prior to finishing this writeup.Įven though the combat in the campaign mode can feel a bit like survival modes in other games, Croteam has included a separate Survival mode with two maps, and it’s about what you’d expect. It’s like playing DOOM with God mode turned on, and yes, it’s mindless, but it’s an absolute riot and has to be experienced to be believed. But for my money, the real fun in the game is had when you play on Classic mode with fifteen other players. If you want to coordinate with your teammates and be challenged by the game, you definitely want to be playing on Standard of Coin-Op mode. Instead of more enemies, there should have been more colors in the palette and more variety in the level design.The minigun is a great way to bring the house down at parties.
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It’s an interesting case study on the whole saying “less is more.” The dev team clearly believes “more is more” and the funny thing is that sometimes they’re right – other times, a bit of editing on the enemy numbers would have really tightened the experience up. Co-op is more worthwhile, since you’re applying the already decently-fun single-player structure to messing around with friends.īFE has some fantastic moments despite its very low-budget feel and it can be uniquely entertaining in its absurdity and intensity, but we advise players to take it in sips: playing for even a few hours at a time becomes exhausting and tedious. Gameplay-wise the competitive component offers nothing you couldn’t get out of Quake III, and that game has much more interesting weapons and map designs. It is, though, more of the same and Serious Sam has never been about depth – it’s about slaughtering a million ridiculous enemies, so taking that same template and applying it to small multiplayer scenarios is less than inspiring. If, for some reason, the single-player campaign isn’t enough for you, BFE features some surprisingly beefy multiplayer offerings, with multiple co-op modes and an impressive array of competitive modes. It’s supposed to be an old-school throwback to when FPS games were about nonstop killing and endless circle-strafing or running-backward-and-strafing.
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Again, this is such a weird stylistic choice because Serious Sam is supposed to be the respite from “modern” shooters.
SERIOUS SAM 3 BFE PS3 SERIES
The ENTIRE game is a series of brown textures – sand, brick buildings, and so many brown Egyptian ruins that playing this game may make you forget there are any other colors in the rainbow (hey, brown’s in the rainbow, right?). Similarly, while Serious 2 took us to all kinds of lush and colorful environments, BFE returns to Egypt and just lingers there like an unwanted party crasher. Whereas previous Serious games gave you things like (allow us to quote our review of Serious Sam 2): “clockwork rhinos, mutant footballers, three-headed flaming hounds… witches on broomsticks, Orc-carrying gyrocopters… zombie stockbrokers…” BFE sports a few strange leftovers from previous Serious games, like the iconic headless kamikazes, who run at you screaming while carrying a bomb in each hand, but other than that the enemies have become extremely generic Doom knockoffs: fat ogre-dudes with rocket-launcher arms, cyber-demon mechs with, uh, rocket-launcher arms, scorpion dudes with Gatling-gun arms… man what’s with all the weapon arms? The enemy design, for the most part, is totally uninspired, which is bizarre considering inspired enemies are one of the series’ hallmarks. BFE achieves the latter with not much of the former.